"Official release date has said to been delayed to Jan 2006."
Anyone knows the source of this information. Any links? --Jesper 00:42, 25 November 2005 (GMT)
Handhelds since the first Game Boy have been planned and designed from the outset to support multiplayer capability, at first through a wire linkup (and sometimes requiring a third piece of hardware), and lately via wireless. I've been surprised and disappointed to have been unable to find any reference to multiplayer capability on the GP2X. Could it happen via the EXT or USB ports? After all Atari ST computers were linked up via their MIDI ports to create one of the original network games back in the day. Has anyone heard any game or software supporting multiplayer, or are well just stuck playing on our own? GreenLion 07:49, 29 March 2007 (PDT)
- http://wiki.gp2x.org/wiki/User_FAQ#Can_the_GP2X_communicate_with_other_units.3F --Super Jamie 19:44, 30 March 2007 (PDT)
- Thanks, Super Jamie. That's not exactly what I had in mind, but it looks like at least a rock-bottom beginning. Here's another relevant page: UsbNet on Linux. Again, however, it seems to be exlusively about hooking up a GP2X to a PC, rather than directly to another GP2X. GreenLion 07:13, 19 April 2007 (PDT)
This is more of a question rather than anything else, but does the type or voltage of battery you use affect the amount that you can overclock? Also does Firmware play any part to being able to overclock more or less?--Critical Impact 16:38, 17 July 2007 (PDT)