|ScummVM (Official GP2X Port)|
|Original Developer||The ScummVM team|
|Webpage||ScummVM for the GP2X|
|Controls (Mouse Emulation:)|
|Move the cursor|
|‘light’ Left Click|
|Controls (Keyboard Emulation:)|
|Space Bar (Pause)|
|Game Menu (Save, Load, Quit etc.)|
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!. ScummVM supports numerous LucasArts 2D adventure games (based on the SCUMM engine), as well as many created using similar 2D adventure game engines.
DJWillis is also working on his official GP2X port and releases including hardware scalar support can be found on his ScummVM for the GP2x site. Official released can be found on the ScummVM website starting with version 0.9.1.
D_Skywalker released a compile of the ScummVM Port, based on the then newest version of DJWillis Port code with some small patches and the stable 0.9.0 version of ScummVM.
Most supported games are 320x240 or 320x200 natively, but several newer games like The Curse of Monkey Island and Broken Sword 1+2 are 640*480. To allow these game to be played, DJWillis has added down-scaling using the hardware scaler of the GP2X for those games.
Note: All instructions below apply to the newest versions of ScummVM made from the official GP2X backend (DJWillis Port) code unless noted. USB Mouse are supported from old version (v0.9.0) from DJWillis.
Detailed compatibility lists can be found in the ScummVM Wiki GP2X compatibility page.
Detailed issue lists can be found in the ScummVM Wiki GP2X issues page.
USB Keyboard are broken on v0.10.0 but will be corrected in next version.
How to save
Note: Everything is saved to the SD card and the SD card must be read/write and have at least 1MB free, saves are stored in the saves folder (under the game folder), and the config file for ScummVM is stored in the same place as the executable/script (.gp2x/.gpe).
Ok, this is for SCUMM engine games but the principle is the same for all.
- Right Trigger
- Select SAVE with B
- Select a position with B
- Right trigger + Left trigger puts 0 in the name box for some text.
- Press B to save
Basically the emulated keys you have are what I mapped the buttons to ;-), I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-)