Picodrive
Picodrive | |
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Download(s) | (archive) source (archive) |
Developer(s) | Dave from finalburn.com, notaz |
Porting developer(s) |
notaz |
Version | v1.40c |
Status | released and playable Genesis/Megadrive and Sega/Mega CD |
Webpage | http://notaz.gp2x.de |
Picodrive is a Sega Megadrive/Genesis and Sega CD emulator.
Contents |
Background
Picodrive was originally written by Dave from finalburn.com for Pocket PC back in 2004. There were also some ports for other systems (Gigadrive/Genadrive) based on the same code, which were done also by Dave. They were not very accurate and didn't emulate sound. There was still a lot to do, but Dave abandoned his works, including unfinished Cyclone core. Fortunately Dave released the source, so then Reesy used it as a base of DrMD(x). In the summer of 2005 notaz saw a port of PicoDrive on his mobile, but it was very inaccurate, had no sound and was unable to run most of his favorite games. DrMD's source was not available, so he took Dave's code and started fiddling with it. The project was slowly moving and reached the state it is in today.
Controls
The controls can be changed in the "Configure controls" menu.
- Default controls:
- Gp2x : MD
- X : B.
- B : C.
- A : A.
- START : START.
- Y : Change render mode.
- L : Save state.
- R : Load state.
- Vol+/- : Volume Up/Down.
- In the menu:
- B : Enter or validate.
- X : Back to the main menu.
Accurate Sprites option
It is not easy to explain what this option does, but it is much easier to illustrate it with some screenshots:
Accurate Sprites enabled | Accurate Sprites disabled |
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Unfortunately enabling it noticeably slows down emulation.
Settings Menu
Compatibility Status
Please use the new compatibility pages. The continued use of the lists on individual emulator pages will result in a temporary ban!
Thank you for your cooperation.
Please note version on compatibility reports. Firmware seems to affect the compatability slightly. make sure to upgrade to the latest firmware before reporting.
Status Levels:
Status Level: | Description: |
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Untested | Has not yet been tested. |
Works | Full speed, no noticeable problems. |
Mostly Works | Playable, but with noticeable glitches, or not playable because of speed, with no glitches. |
Barely Works | Glitches or speed make game unplayable, but it will boot. |
Doesn't Work | Will not boot, or crashes on boot. |
Game: | Status: | Version: | Comment: |
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AD&D Eye of the Beholder | Untested | Has not yet been tested. | |
Addams Family Values (W) | Works | .964 | |
Bari-Arm (J) | Mostly Works | 1.14 | Playable but a little laggy. See Video |
Castlevania: Bloodlines (U) | Mostly Works | .95 | In 4-8, the rotating blade traps do not show on screen (they look like greay wheels) making normal progression difficult (geting hit removes at least half your total HP) if not impossible. This is skippable via the password screen however.
note: This problem can be avoided by enabling "use accurate sprites" option. |
Dragon's Lair | Barely Works | 1.14 | Graphic and Sound glitches, Unplayable |
Dune - The Battle for Arrakis (E) | Works | .964 | |
Dungeon Master 2 | Untested | Has not yet been tested. | |
Ecco | Works | 1.14 | |
FIFA Soccer 98 - Road to the World Cup | Works | .964 | |
Flink | Untested | Has not yet been tested. | |
Heimdall | Untested | Has not yet been tested. | |
Herzog Zwei (U) | Works | .95 | |
Lemmings 2 - The Tribes (E) | Works | .964 | |
Lotus Turbo Challenge (EU) | Works | .964 | |
Lunar | Barely Works | 1.14 | Boots. A bit glitchy, but works. |
Lunar 2 | Untested | Has not yet been tested. | |
Mega Man - The Wily Wars (E) | Works | .95 | |
Micro Machines (E) | Works | .964 | |
Micromachines 2 | Works | .95 | |
NHL All-Star Hockey 95 (U) | Works | .964 | |
Panorama Cotton (J) | Works | .95 | enable "Accurate timing", "Emulate Z80" and then disable
"Fast renderer" |
Phantasy Star - The End of the Millenium (U) | Works | .95 | |
Popful Mail | Untested | Has not yet been tested. | |
Prince of Persia (U) | Works | .964 | |
Raiden Trad (JU) | Works | .95 | |
Ristar (U) | Works | .95 | Requires 8bit Accurate renderer or 16bit for dizzy effect (Intro, "Next Level" screen, various levels) |
Road Rash II | Works | .964 | Perfect. |
Robo Aleste (E) | Works | 1.14 | Playable with sound. See Video |
Shin Megami Tensei | Untested | Has not yet been tested. | |
Shining Force (U) | Mostly Works | 1.14 | Playable but video and sound are slightly laggy. See Video |
Snatcher (U) | Mostly Works | 1.14 | Playable, but eventually may hang. See Video |
Sonic CD (U) | Works | 1.14 | Playable w/ Sound. See Video |
Sonic Spinball | Works | .964 | Sound doesn't always play when you hit a target. |
Sonic the Hedgehog 2 (E) | Mostly Works | .95 | Sometimes lost rings don't bounce right. When smashed by a falling rock in ARZ, you get pushed through the ground. |
Sonic the Hedgehog 3 & Knuckles (U) | Works | .95 | |
Star Control (U) | Works | .95 | |
Striker (E) | Works | .964 | |
Super Volleyball (U) | Works | .964 | |
Syndicate (W) | Works | .964 | |
Virtua Racing | Works | 1.40c | Playable with sound. |
Wild Woody (U) | Works | 1.14 | Playable with sound. See Video |
Wolfchild (U) | Works | 1.14 | Playable with sound. See Video |
Wonder Dog (U) | Works | 1.14 | Playable with sound. See Video |
Worms (UEJ) prototype | Doesn't Work | .964 | screen stating THIS CARTRIDGE IS DESIGNED EXCLUSIVELY FOR USE ON AN NTSC SYSTEM |