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Bust-a-Move
Emulator (Version)
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FPS at 200MHz
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Clock for 60fps
|
Additional comments
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PocketSNES (v6) |
25-60 |
|
|
Arkanoid Doh It Again
Emulator (Version)
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FPS at 200MHz
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Clock for 60fps
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Additional comments
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SquidgeSNES v0.35 beta |
|
|
No noticable problems
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Chrono Trigger
Emulator (Version)
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FPS at 200MHz
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Clock for 60fps
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Additional comments
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SnesGP2X v2006.05.10 |
|
|
Works well with sound at 280 MHz - quite possibly at lower clockspeeds, also
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SquidgeSNES v0.93 |
|
|
Runs with sound at full speed, FPS rates dip sometimes though. With the transparency fixed, there are no more problems.
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Civilization
Emulator (Version)
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FPS at 200MHz
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Clock for 60fps
|
Additional comments
|
PocketSNES (v6) |
50-60 |
200mhz |
|
Battle Tycoon
Emulator (Version)
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FPS at 200MHz
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Clock for 60fps
|
Additional comments
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SquidgeSNES v0.34 |
|
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Somtimes freezes (1/20) when using save state.
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Bahamut Lagoon
Emulator (Version)
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FPS at 200MHz
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Clock for 60fps
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Additional comments
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SquidgeSNES v0.34 |
|
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Runs with sound, without the APU on it wont run; very slow (6-9fps) with some expected graphic problems.
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Bishoujo Senshi Sailor Moon Another Story
Emulator (Version)
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FPS at 200MHz
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Clock for 60fps
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Additional comments
|
SquidgeSNES v0.37 |
|
|
Slight graphical errors, sprite overlap, transition and transparancy errors.
|
Blackthorne
Emulator (Version)
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FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
SquidgeSNES v0.37 |
58-60 |
|
|
Bomberman 2
Emulator (Version)
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FPS at 200MHz
|
Clock for 60fps
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Additional comments
|
SquidgeSNES v0.37a |
|
|
Runs full speed with sound. Seems to be a minor problem where the roullette prizes are invisible, making it hard to know what you got.
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Donkey Kong Country
Emulator (Version)
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FPS at 200MHz
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Clock for 60fps
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Additional comments
|
PocketSNES (v6) |
25-43 |
|
Playable at 230Mhz, Frameskip 1 with sound.
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International Superstar Soccer
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
SquidgeSNES (0.396) |
40-45 |
220Mhz |
Tested with Craigix's RAM Timings, Auto Frameskip, Raster Effects at "Frame", Audio Performance Hack on and Audio Quality at 16,000Hz
|
PocketSNES v6 |
20-25 |
280Mhz |
Tested with Transparencys off and Audio Quality at 11,025Hz
|
Jurassic Park
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
PocketSNES (v6) |
40-45 |
250+Mhz |
Slows down to around 15fps in interior regions where 3d view is used. No frameskip and no ram timings used.
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Emulator Compatibility - SNES - K
Emulator Compatibility - SNES - L
Emulator Compatibility - SNES - M
Emulator Compatibility - SNES - N
Emulator Compatibility - SNES - O
Emulator Compatibility - SNES - P
Emulator Compatibility - SNES - Q
Emulator Compatibility - SNES - R
Sim City
Emulator (Version)
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FPS at 200MHz
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Clock for 60fps
|
Additional comments
|
PocketSNES (v6) |
24 |
|
Sound slightly garbled, works better at >220Mhz
|
Sim City 2000
Emulator (Version)
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FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
PocketSNES (v6) |
16 |
|
|
SquidgeSNES (0.396) |
? |
? |
|
Stunt Race FX
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
PocketSNES (v6) |
1-4 |
|
Slow because of Super FX chip
|
Super Mario All Stars + Super Mario World
Emulator (Version)
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FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
PocketSNES (v6) |
30+ |
|
Menu is totally garbled, games play fine
|
Super Mario World (U) [!]
Emulator (Version)
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FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
SquidgeSNES (0.396) |
60 |
? |
Using accuracy or performance rendering modes. Sound seems to crash the emulator.
|
SquidgeSNES (0.396) |
~30 |
? |
Using transparency rendering mode (the most accurate). Sound seems to crash the emulator.
|
Emulator Compatibility - SNES - T
Emulator Compatibility - SNES - U
Emulator Compatibility - SNES - V
Emulator Compatibility - SNES - W
Emulator Compatibility - SNES - X
Emulator Compatibility - SNES - Y
Emulator Compatibility - SNES - Z