Emulator Compatibility - PlayStation - C
From wiki.gp2x.org
Contents |
Castlevania: Symphony of the Nights
Emulator (Version) | FPS at 200MHz | Clock for 60fps | Additional comments |
---|---|---|---|
PSX4GP2X (Beta 4) | 9-15 | - | No sound, no graphical glitches |
Chrono Cross
Emulator (Version) | FPS at 200MHz | Clock for 60fps | Additional comments |
---|---|---|---|
PSX4GP2X (Beta 4) | 9-15 | - | Black screen when starting new game |
Civilization 2 - PAL
Emulator (Version) | FPS at 200MHz | Clock for 60fps | Additional comments |
---|---|---|---|
PSX4GP2X (Beta 5) | 5-10 | - | Interlace 0, Progressive OFF, VSYNC 5584, playable on small maps |
Command & Conquer
Emulator (Version) | FPS at 200MHz | Clock for 60fps | Additional comments |
---|---|---|---|
PSX4GP2X (Beta 4) | 8-12 | - | Works with sound |
Command & Conquer - Red Alert NTSC
Emulator (Version) | FPS at 200MHz | Clock for 60fps | Additional comments |
---|---|---|---|
PSX4GP2X (Beta 2) | 19-24 | - | Interlace 0, Progressive OFF. |
Crash Bandicoot - PAL
Emulator (Version) | FPS at 200MHz | Clock for 60fps | Additional comments |
---|---|---|---|
PSX4GP2X (Beta 2) | 28-30 | - | Interlace 0, progressive off. Crashes on first level. |
Crash Bandicoot 3: Warped - NTSC
Emulator (Version) | FPS at 200MHz | Clock for 60fps | Additional comments |
---|---|---|---|
PSX4GP2X (Beta 2) | 4-5 | - | Fade effect upon level selection displays incorrectly. |