Emulator Compatibility - GBA - n
Ace Lightning
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
200MHz: fully playable
|
Advanced Wars
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
240MHz: Playable at fs1 with very little graphical stuttering. Sound does stutter though stutters.
|
Advanced Wars 2 - Black Hole Rising
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
36-56 (~50) |
- |
200MHz: Smooth gameplay.
|
Aggasi Tennis Generation
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
200MHz: well playable with sound
|
Aladdin
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
250MHz: well playable with only a slight frameskip
|
Animal Snap - Rescue them 2 by 2
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
perfectly playable at 200 MHz
|
Antz - Extreme Racing
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
26-39 |
- |
200MHz: not very enjoyable - choppy play, decent gameplay at 266MHz
|
Baldur's Gate - Dark Alliance
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
200MHz: Smooth gameplay. Lacks coloring support in the inventory.
|
Barbie and the Magic of Pegasus
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
200MHz: playable (sound stutters though)
|
Bat-Man Begins
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
266MHz: playable but choppy. Sound stutters.
|
Broken Sword - The Shadow of the Templars
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
55-60 |
200MHz |
|
Castlevania: Aria of Sorrow
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Requires a working game/bios to be loaded first. 200MHz: too slow to be playable. 266MHz: playable at fs1. Sound stutters.
|
Crouching Tiger Hidden Dragon
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
200MHz: very well playable
|
Desert Strike Advance
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
37-42 |
- |
|
Duke Nukem Advance
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
The 3d-engine is used in Ice Nine too - with very similiar attributes. 200MHz: absolutetly unplayable. 260MHz: absolutetly unplayable.
|
Driver 2
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Game is fully playable at 250 MHz with sound off.
|
Ecks V Sever
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
28-41 |
|
Game often freezes
|
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
275MHz: unplayable (too slow)
|
Final Fantasy Tactics Advanced
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Requires a working game/bios to be loaded first. Barely fast enough to be playable. Sound stutters.
|
gpSP |
- |
- |
Game runs smoothly at 240
|
Fire Emblem
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
200MHz: Smooth gameplay.
|
gpSP |
- |
- |
200MHz: terrible lags sound stutters (240)
|
Golden Sun
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
For the time I could play it, it was chopy and slow due to lighting effects, then the game froze.
|
Grand Theft Auto Advance
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Loads nicely, menus work, first 'cut scene' plays, then it crashes out of the emulator.
|
Harry Potter and the Goblet of Fire
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
200MHz: sometimes a bit choppy but generally well playable. 260MHz: Smooth gameplay with a few slow points. Battery saves do not seem to work so you have to resort to save states.
|
Harvest Moon: Friends of Mineral Town
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Requires a working game/bios to be loaded first. Runs great at 266MHz with fs3. Sound is decent.
|
Ice Nine
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
2-7 |
|
Too slow to be playable even on 260MHz
|
Emulator Compatibility - GBA - J
Kill Switch
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
13-20 |
|
|
Kirby: Nightmare in Dream Land
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
54-63 |
~200MHz |
Almost 60fps at 170MHz
|
Konami Krazy Racers
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
25-32 |
|
Very playable at 260MHz
|
Kurohige no Golf Shiyouyo
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
33-45 |
|
45-60fps at 260MHz
|
Legend of Zelda, The: A Link to the Past
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
30-60 (~40) |
230MHz (indoor maps) |
Special effects like rain and lightnings slow down the game
|
Legend of Zelda, The - The Minish Cap (E) (M5)
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
35-60 |
- |
At 200MHz with Tweak RAM (2, 6, 4, 1, 1, 1, 2, 2) and autoframeskip 1 with sound on 4096, the game work perfectly between 35-60fps. At 250MHz with Tweak RAM (2, 6, 4, 1, 1, 1, 2, 2) and autoframeskip off with sound on 4096 60fps. GpSP freeze the emulation at 98% of the game but is a know bug of the emulator, use an emulator on PC to go through the scène that done this freeze.
|
Megaman Zero 4 (E)
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Requires a working game/bios to be loaded first. 200MHz: too slow to be playable. 266MHz: playable at fs1. Sound stutters.
|
Metroid Fusion
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Runs remarkably fast already. 266 mhz, fs4 makes the game very playable, with very little sound glitching.
|
Monopoly
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Requires a working game/bios to be loaded first. Speed is perfect at 266MHz fs1. Music plays well. Minimal sound glitches.
|
Emulator Compatibility - GBA - N
Emulator Compatibility - GBA - O
Payback
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
0 |
- |
0-1 fps at 260MHz, graphic glitches
|
Pokemon Emerald
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Runs nearly full speed w/ no sound. Definitely playable.
|
Pokemon Leaf Green
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Way too slow to be playable, character walks at snails pace.
|
Pokemon Ruby
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Perfectly playable at fullspeed at 200mhz.
|
Emulator Compatibility - GBA - Q
Rampage - Puzzle Attack
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
58-60 |
200MHz |
|
Road Rash: Jailbreak
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
30-40 |
- |
Very playable at 240MHz
|
Rocket Power - Dream Scheme
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
45-56 (~47) |
|
|
Rocky
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Playable with sound at 200mhz.
|
Sim City 2000
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Smooth play at 200mhz but very unstable (freezes the whole gp2x unit)
|
Sims - Bustin' Out
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Playable with sound at 200mhz.
|
Smashing Drive
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
10-14 |
- |
Actually too slow to be playable even at 260MHz.
|
Snood
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Graphically fine, A bit slow at 266MHz/fs1. Playable considering the game type.
|
Sonic Advance
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
266-280MHz: Menus are smooth, gameplay is decent at 3fs. Lags when you lose all your rings. Sound is not smooth.
|
Sonic Advance 2
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
266-280MHz: Slightly laggy sound but otherwise good.
|
Super Mario Advance
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Way too slow even at 266MHz. Better with fast and fs4, but not playable.
|
Tony Hawk's Pro Skater 3
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Somewhat playable at 260 MHz with sound off, game lags during tricks and turns.
|
Emulator Compatibility - GBA - U
Emulator Compatibility - GBA - V
Wakeboarding Unleashed
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
- |
- |
Fully playable at 230 MHz with sound/music on.
|
WarioWare, Inc.: Mega Microgame$!
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP |
46-61 (~55) |
- |
Perfect
|
Emulator Compatibility - GBA - X
Emulator Compatibility - GBA - Y
Zone of the Enders - The Fist of Mars
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
38-60 |
200MHz (battle map screen) |
Game slows down to ~40fps during the melee fight sequences
|
Zoo Cube
Emulator (Version)
|
FPS at 200MHz
|
Clock for 60fps
|
Additional comments
|
gpSP (09-2Xb_3) |
36-43 |
|
|