Fr:PSX4ALL
PSX4ALL | |
Télécharger | (archive) |
Dévelopeur original | ZodTTD, Unai, Tinnus |
Porté par | |
Version | Beta 4 |
Page Web | PSX4All.net |
Etat | Compatibilité presque parfaite mais encore lent. |
PSX4ALL, anciennement appelé GP2PSX, est un émulateur de la console de Sony la Playstation. Il se veut être portable sur divers système donc GP2x, Zaurus, Gizmondo, Dreamcast, Zodiac et iStation V43.
Contents |
Qu'est-ce-que la Playstation
La PlayStation, ou appelée aussi PSX, est une console 32 bits avec les jeux sur CD sortie en 1995. Elle s'est tellement bien vendue que Sony la même rééditée sous le nom de Psone qui change juste le design de la console en modèle réduit. La PSX est équipée d'un processeur graphique appelé Geometry Engine d'une puissance de 66 MIPS, 1,5 million de polygones par seconde et d'un processeur central appelé Data Engine d'une puissance de 80 MIPS.
Installation
- Décompressez l'archive n'importe où sur votre carte SD.
- Placez un BIOS de la PSX (fortement conseillé le scph1001.bin) dans le répertoire de l'émulateur.
- Placez vos jeux PSX aux formats BIN/Z/ZNX dans le répertoire ou un sous répertoire de l'émulateur. Il n'y a pas d'obligation de mettre les jeux dans le répertoire de l'émulateur car on peut explorer toute la SD mais ça permet d'aller plus vite pour choisir son jeu car on n'a pas besoin de parcourir toute la carte SD.
- Il ne vous reste plus qu'à passer par le menu "Games" puis de choisir "gp2psx.gpe".
Contrôles
- Dans le menu:
- B
- Choisir un jeu.
- Bouton arrière gauche + B
- Choisir le slot 1 de sauvegarde du jeu.
- Bouton arrière droit + B
- Choisir le slot 1 de sauvegarde du jeu.
- Dans le jeu:
- GP2x
- PSX
- Joy
- Pad numérique.
- L/R
- L/R du pad PSX. As is START/SELECT.
- Vol -
- Activer/desactiver l'affichage du nombre d'images.
- Vol +
- non utilise actuellement. devrait être utilisé pour activer/desactiver l'autoframeskip (réglage automatique de saut d'images) dans le futur.
- L+R+A+B+X+Y
- Quitter le jeu.
- Bouton du Joy et L/R
- L2/R2.
- Bouton du Joy et Vol+/Vol-
- Changer la VSyncRate. Permet d'accélérer l'affichage sur certains jeux.
- Bouton du joy + SELECT
- Sauvegarder l'etat dans le slot1.
- Bouton du joy + START
- Sauvegarder l'etat dans le slot2.
Etat de la compatibilité
NOTE: Avec la rapidité des nouvelles versions qui se succèdent, quelques informations disponibles ici peuvent ne pas être à jour. Il ne tient qu'à vous de la mettre à jour suivant vos tests.
Liste des modifications:
psx4gp2x Public Beta 4, 05/10/2006
- New root counters. Timings are now correct. Things like the ships spin at the correct speed in Wipeout XL's menu.
- VSyncRate can be changed during gameplay via PUSH+Volume.
- GTE edited to improve compatibility.
- Modified interpreter used instead of going the dynarec route. The ARM assembly interpreter is being redone right now.
- Sound is available to be turned on.
- Lots of various compatibility fixes.
- Save states should work again.
- etc...
psx4gp2x Public Beta 2, 30/06/2006
- - Many improvements to the GPU's rendering engine. Many games should render correctly completely.
- - The GPU has been optimized many times over.
- - The C interpreter has been greatly improved and is currently driving the CPU emulation until the dynarec that is in progress is completed.
- - A huge bug fix that increased the compatibility of psx4gp2x greatly. Many more games can now be played.
- - Less need for "underclocking" the PSX CPU clockspeed. It is now done automatically within the interpreter. This is a performance gain seen in many games.
- - A new menu system. Less button usage and easier to handle.
- - Now uses the MMU patch by Squidge to optimize the framebuffer. This increased the framerate of games by about 2 FPS.
- - More accurate FPS counter with more information available in the menu.
- - Removed the GP2X scaling mode.
- - Improved the progressive interlacing mode for a better image. For a perfect image in games, turn off progressive in the Graphics Options.
- - Sound is currently still disabled for this release. It is working but drains performance too much to be feasible at this point.
v0.36 - 22/02/2006:
- - Les Timings ont largement été améliorés. Ou du moins ils le semblent. Il faut mettre à jour le wiki pour que l'auteur voit si la compatibilité à diminuée. L'auteur a changé le système de calcule des interruptions dans cette version. Ce qui a pour but d'améliorer les performances.
- - Ajout d'une cache pour la partie CD. Ce qui permet l'amélioration suivante et aussi une amélioration de la vitesse.
- - Grace à la cache du CD il est possible d'executer plus d'instructions CPU par boucle avant le lancement d'une interuption. Ceci permet quelque fps en plus.
- - Le Frameskip (saut d'images) est toujours inclu dans cette version mais il ne semble plus fonctionner. Ca sera de retour lorsque le GPU de Unai sera terminé.
- - Les sauvegarde fonctionnent maintenant. Mais dans une version preliminaire.
v0.35 - 08/02/2006:
- - Speed increase due to figuring out how to still read and write to memory cards with faster timings of the psx's "root counters". Enough of a change in speeds of games that I released this as a new version.
- - Speed increase in games where stretch blit occured. Reason? Well for 640x480 games, I scaled down by 2 with better code. And for games with resolution only slightly larger than the GP2X screen, I centered the screen and removed the edges. Also, for screens smaller than the GP2X screensize, instead of stretching the screen, it leaves the resolution intact, not only making things look cleaner, but speeding that up as well. So see if it's ok enough to live with. If not, let me know.
- - Hopefully the timings didn't screw stuff up, if they did, let me know and I'll fix it.
- - The B button now selects a game. Chose to do this by request. :)
- - SELECT button now works! This means games like R-Types are playable! Yay! :)
- - All blitting code except certain instances where stretch blit is required, is done in assembly, thanks to AntiPasta. Thanks AntiPasta! :)
- - INCLUDES A SECOND VERSION OF V0.35: I included Unai's "work in progress" GPU revisions in a seperate GPE file. Try it out and you should notice about 3 or more FPS in actual gameplay. Note that this version has a bug in a certain type of graphic routine so some graphical glitches will most likely occur. Once the bug is fixed it will be merged into the main release. This is more of a preview. :)
- - Too busy to note all the minor changes. ;P
V0.34f - 04/02/2006:
- - Amélioration considérable de la vitesse par rapport à la dernier version sortie. L'auteur a réussi à améliorer les temps des interruptions. Par exemple maintenant FF7 tourne à 21 FPS sans son et 17 FPS avec le son tout ceci avec FrameSkip 0.
- - Le FrameSkip fonctionne, maintenant, correctement. Avec les boutons Vol+/Vol- on controle le FrameSkip. La plus grosse diférence est notable au niveau vitesse est le passage de FrameSkip 0 à FrameSkip 1.
v0.34e - 03/02/2006:
- - Fixed the way games are loaded. This means compatibility is better.
- - HLE has been removed from this release.
- - Frameskip now add even more performance gain when used. Note that it skips the rendering of frames now, so it may cause minor graphical glitches in the form of graphics not appearing on the screen at certain points in a few games.
- - Overall slight performance increase.
v0.34d - 02/02/2006:
- - Changed code for loading games. More games should be supported now.
- - HLE is now working. Remember that HLE isn't very compatible at this point.
- - Most importantly, frameskip now improves performance in games. Note that the framerate only shows how many frames were rendered and displayed, not how many times a frame was requested as most framerate counters show. This means the framerate number you see is usually lower than the actual FPS.
- - Adjustments to the SIO (eg. memory cards) has been adjusted so now games that didn't load/save memory cards earlier, work again.
v0.34b - 31/01/2006:
- - Attempting a fix for PAL incompatibility bug found in v0.34. Let me know if PAL games work now. :)
v0.34 - 30/01/2006:
- - Fixed a bug that caused the screen to wrap around the screen vertically. Seen in Ridge Racer and Azure Dreams in v0.33b, now fixed.
- - Sped up the GPU a bit by only drawing frames that changed.
- - Changed the PSX timings a bit more to optimize for the GP2X. You should be able to see speed improvements of some degree.
- - Loading times within games should be quicker.
- - Some minor fixes and touch ups.
v0.33b - 28/01/2006:
- - Updated the SPU (sound engine) code so many more games work with sound.
- - Slight increase in performance when sound/music is enabled.
- - Added button config to enable disable sound/music:
- Push Stick + Vol Down = toggle music on/off
- Push Stick + Vol Up = toggle all sounds on/off
- - Changed button config for L2/R2 and Frameskip:
- Push Stick + Left Trigger = L2
- Push Stick + Right Trigger = R2
- Vol Down = Lower Frameskip
- Vol Up = Raise Frameskip
- - GP2PSX now honors the "correct" coords of the current frame. This means some more games will display properly and hopefully others won't have issues with this.
- - The file menu now works correctly. The bug where not all directories could be traversed, has been fixed. Digging through that ugly code wasn't fun. :P
- - Removed HLE option until I get it working again.
- - Frameskip default is now 0
v0.33 - 26/01/2006:
- - Kept the v0.33 but this is compiled with sound enabled. Some games that work with 0.33 without sound might not work with this version.
- - There's currently no option to turn off sound, so that's why I kept these versions seperate.
- - If you want to hear sound, don't use ZNX compression, as it rips the sound out of games.
- - Fixed a bug that caused GP2PSX to crash when the game menu's current directory had more than about 15 items. The menu system now scrolls.
- - Fixed a very irritating bug that caused a bunch of games not to work. If you had a game hang at the loading screen with a previous release, try it again now.
- - Compatibility is way up.
- - Fixed a bug that stopped input from being processed in the middle of games.
v0.32 - 25/01/2006:
- - Compressed ISOs work now.
- - Button input now only goes to the player 1 controller instead of to all controllers. No more pressing start and getting a second player joining the game. :P
- - HLE should now work. Remember some games simply won't work with HLE. But try it out, as it may improve performance.
- - Compiler options have been tweaked a bit to speed things up slightly.
- - Code is still being cleaned up even further.
v0.31 - 24/01/2006:
- - Many more games should now run due to a long exhaustive search for a fix to a bug. Tactics Ogre and Final Fantasy Tactics, for example, render properly! :)
- - The frameskip now show the exact framerate and is updated every 300 frames.
- - Lot's of code has been redone and cleaned up to get ready for a release of the source code.
- - You can now exit from the main menu by pressing the Y button.
- - This code is still unoptimized, many more speed improvements can be made. I'm working on it, and hopefully when I release the source people will help. :)
- - Definitely try out HLE speed optimizations by holding down the L or R button while selecting a game. It should work better now.
- A dynamic recompiler is being worked on, let's hope it gets finished. :)
v0.20: New in this version:
- - Uses a new GPU (Graphics Processing Unit) core. Final Fantasy Tactics now works again, and Einhander runs for the first time.
- - Games will run faster or slower compared to the last version depending on how this GPU code works with the game being run.
V0.18 Ajouts:
- - Version corrective pour des problèmes qui faisaient que beaucoup de jeux n'était plus compatibles avec la dernière version (V0.16).
- - Retrait de quelques Timmings.
- - Peut être une légère accélération.
- - Afficheur de FPS plus correct maintenant.
v0.16 Ajouts:
- - Les timers rootcounter de la PSX ont été simplifiés ce qui permettra de futures optimisations au niveau de timings.
- - Amélioration de la vitesse avec presque 2 fois plus de FPS sur certains jeux.
- - Dû à l'accélération, le frameskip (saut d'images) est 0 par défaut.
- - Retour à l'ancien GPU avec un moteur 3D fonctionnel.
- - Meilleur compatibilité.
- - Alpha blending est activé dans le GPU.
v0.10 Ajout: HLE (High Level Emulator) - Lancez vos jeux avec L+X ou R+X pour l'utiliser, et soyez sûr de l'indiquer dans le tableau de compatibilité si vous l'utilisez. Le BIOS scph1001.bin n'est plus nécéssaire quand le HLE est activé.
Légend
Niveaux d'Etat: | Description: |
---|---|
Non Testé | Pas encore été testé. |
Fonctionne | A pleine vitesse, pas de problème notable. |
Fonctionne en partie | Jouable, mais avec quelques défauts graphiques, ou non jouable à cause de la vitesse, sans problèmes graphiques. |
Fonctionne à peu près | Problèmes graphiques ou vitesse qui font que le jeu n'est pas jouable, mais ça se lance. |
Ne fonctionne pas | Il ne se lance pas, ou plante au démarrage. |
Mieux/Moins bien: | Description: |
---|---|
Mieux | Mieux depuis la dernière version |
Moins bien | Moins bien depuis la dernière version. |
Liste des jeux
Nom | Etat | Version | Comment. | Format | OC | VSync | FPS |
---|---|---|---|---|---|---|---|
Example Title (EUR) | Mostly Works | Beta 2 | Controls are now too sensitive to play correctly. Pressing the d-stick causes the character to jump to the top or bottom of the screen. Interlace 0, Progressive off. | .znx | 250 | 14/20 | 9/15 |
Command & Conquer - Red Alert NTSC | Works | Beta 2 | A playable game, the dynarec should make it just about perfect. Interlace 0, Progressive OFF. | .iso | 250 | Intro 38/46, menu 23/31, ingame 21/24. |
Intro 4/8, map 21, menu 15 / 23, ingame 19/24 |
Crash Bandicoot - PAL | Barely Works | Beta 2 | The intro is quite fast but the game crashes while loading the first level. | .iso | 275 | X | Intro 28/30 |
Crash Bandicoot 3: Warped - NTSC | Mostly Works | Beta 2 | The game has no noticeable glitches (except for the particular fade effect after the level selection) but it's pretty slow. | .iso | 275 | Main Menu 41 - Warp Room (level selection) 58 - Ingame 57 | Main Menu 10 - Warp Room (level selection) 5 - Ingame 4 |
Dead Or Alive NTSC | Mostly Works | Beta 2 | .iso | 250 | Menu 14, Character select 16 /17, Ingame 13 / 15 | Menu 6 / 7, Character select 7 / 8, Ingame 6 / 7 ( training mode ) , Intro 3 / 6 | |
Dino Crisis PAL | Doesn't Work | Beta 2 | Doesnt crash the GP2X but doesn't do anything useful either, black screen upon image load. | .img | 250 | X | X |
Dragon Ball Z Ultimate Battle 22 NTSC | Mostly Works | Beta 4 | Sort of slow, but not too bad. Sound does not affect the framerate, but doesn't sound too great either. | .bin | 250 | Intro Movie: 10-16, Menu: 26, In Game: 10-17 | Intro Movie: 3-6, Menu: 11-13, In Game: 5-9 |
Driver PAL | Mostly Works | Beta 2 | .bin | 250 | Intro 37 / 44 , Menu 14 / 23, Ingame 33 / 45 | Menu 14 / 23, Intro 5 / 10, Ingame 2 / 4 | |
Exhumed PAL | Mostly Works | Beta 2 | This game could get to be quite playable with those 7 - 10 FPS extra of the dynarec version | .img | 250 | Menu 21, Intro 43 / 45, Map 21, Ingame 20 / 50 +- |
Menu 21, Intro 4 / 6, Map 21, Ingame 2 / 20 ( 2 being a wide range view , 20 being a close range view of a wall) |
Final Fantasy VII NTSC | Mostly Works | Beta 2 | Looks great... I think that it'll become fully playable soon. | .bin | 250 | Text intro 31 / 32, menu 40 / 42, intro 36 / 44, ingame 3D intro 35 /46, Ingame 45 / 46, battle 39 / 43, stats 35 / 37 | Text intro between 15 / 17, menu 39 / 40, intro 3 / 7, ingame 3D intro 8 / 14, Ingame 8 / 11, battle 2 / 4 ( when doing final victory sword swinging 6 / 7 ), stats 35 / 37 |
Final Fantasy VIII PAL | Barely Works | Beta 2 | Game has crashed after Squall in-bed scene when Quistis collects him and the game fades in. Dialogues suffer from NO graphic corruption now, static images intro ( annoying flicker effect here and some extra graphic corruption ) | .bin | 250 | Main menu 34, first cutscene 36 / 45 , ingame 36 / 46 | Main menu 34, Between 7 / 15 Ingame |
Final Fantasy Tactics NTSC | Barely Works | Beta 2 | Still some very slight distortion in dialogue boxes that appear in lower half of the screen. Slow grainy text output in some areas and in dialogue boxes. Another game with good chances. | .bin | 250 | Intro and first cutscene between 40 / 53 , main menu 32 / 33, Ingame ( dialogues in monastery prior to first battle ) 28 / 48 | Intro and first cutscene between 4 / 9, main menu 32 / 33, Ingame (dialogues in monastery prior to first battle ) 7 / 12 (avg 9 / 10) |
Fire Pro Wrestling G (Japan) | Works | Beta 4 | Graphically fine, although quite slow. | .img | 250 | menu 9 / 15, ingame 10 / 12 | menu 9 / 15, ingame 10 / 12 |
G-Police 2 | Mostly Works | Beta 2 | Text seems a little corrupt at mission briefing...Looks great though | .img | 250 | Intro 36 / 43 , menu 23 / 26, mission briefing 39 / 42, Ingame 37 / 55 | Intro between 5 / 9, menus 23 / 25, mission briefing text 7 / 9, Ingame 1 / 5 |
Galerians - NTSC | Works | Beta 2 | Pretty fast and playable | .iso | 275 | intro 42/46, menu 24/30, ingame 34/35 | intro 2/4, menu 15/22, ingame 16/17 |
G Darius | Mostly Works | Beta 4 | Plays slow. No visual glitches. | .img | 250 | Menu 20 / 40, Ingame 10 / 12 | Menu 20 / 40, Ingame 8 / 10 |
Hogs Of War PAL | Mostly Works | Beta 2 | .img | 250 | Intro 39 / 46, main menus 32 / 38, ingame 30 / 33 | Between 1 / 4 Ingame, 7 / 10 in main menus. between 3 / 7 intros | |
International Karate | Works | Beta 2 | Even though the low framerate it's still a playable game. Interlace 0, Progressive OFF. | .bin | 270 | x | menu 25, ingame 9. |
Italian Job PAL | Barely Works | Beta 2 | Doesn't crash, but doesn't get past the loading animation. | .img | 250 | Loading anim 52 | Loading anim 25 /26 |
Legend Of Dragoon, The NTSC | Mostly Works | Beta 2 | Slow, but good looking and possibly playable if you're a patient person. A game with good possibilities. | .img | 250 | 23 / 49 in intro and first cutscene, 35 / 38 main menu, 30 / 45 in real 3D intro, 37 / 43 ingame +- | Between 3 / 20 ( average speeds between 6 / 12 ), between 5 / 8 Ingame, between 6 / 7 in main menu, between 2 / 5 in intro and first cutscene |
Legend Of Mana PAL | Works | Beta 2 | All graphic corruption in this has gone. Graphics are perfect! | .bin | 250 | Intro 33 / 45, Main menu 40, Character select menu 24 / 26, Name select 48, Map 23 / 28, first cutscene 36 / 43, tree 27 / 33, Ingame 30 / 40 | Main menu 20, Character select menu 12 / 13, Name select 10 / 12, Map 11 / 20, Intro between 3 / 5, First cutscene 4 / 7, Tree 12 / 16 |
Little Big Adventure PAL | Barely Works | Beta 2 | Crashed the gp2x | .img | 250 | Intro 37 / 48, menus 40 / 47, input name 32, ingame x. | Intro 4 / 6, menus 22 / 23, input name 16, ingame x |
Medal Of Honor PAL | Mostly Works | Beta 2 | previous graphic corruption now gone | .bin | 250 | Intro and cutscenes 40 / 48, main menu 26, mission briefing text 33, ingame 42 / 50 | Between 1 / 4 Ingame, 13 in main menu, 3 / 8 in cutscenes, Mission briefing text 16 fps. |
Megaman Legends | Mostly Works | Beta 4 | It's semi-playable if you have a little patience (w/ sound) | 250 | Intro - 5-7 / Title - 7-8 / First Ruins - 4-7 | ||
Metal Gear Solid - PAL | Barely Works | Beta 2 | The menu is quite fast but on 3D the game crashes (to access the menu you have to press Start on the Konami screen to skip the intro which is 3D) | .iso | 275 | X | Konami screen and Menu 28/30 |
Need For Speed - High Stakes PAL | Mostly Works | Beta 2 | .bin | 250 | Intro 38 / 45, Menu 30 / 50, Ingame 36 / 47 | Menu 5 / 10 (car select 3), intro 5 / 10, Ingame 2 / 4 | |
Oddworld Abe's Oddysee PAL | Mostly Works | Beta 2 | Suffers from slight graphic corruption that should be easy to correct. Interlace 0, Progressive OFF. | .bin | 250 | Ingame 19/27, Menu 18/24, First Cutscene 3/6 |
Ingame 46 / 51, Menu 37/50, First Cutscene 37/45 |
Oddworld Abe's Exoddus PAL | Mostly Works | Beta 2 | Has the same slight graphic corruption here too | .bin | 250 | Main menus 40 / 58, ingame between 51 / 55. | Ingame between 16 / 25 ( suffers from the same graphic corruption as it's predecessor ), main menus 12 / 13, first cutscene 3 / 6 |
Panzer Bandit | Works | Beta 4 | Graphically perfect. | .img | 250 | Main menus 12 / 15, ingame between 10 / 17. | Main menus 12 / 15, ingame between 10 / 17. |
Parasite Eve PAL | Works | Beta 2 | This game stands good chances... Graphically perfect. | .img | 250 | Intro 40 / 43, main menu 67 / 70, 3D ingame intro anim 35 / 46, ingame 44 / 46 | Between 8 / 10 Ingame, 10 / 13 in main menu. between 4 / 6 in intro ( 3 / 6 first cutscene ), 3D ingame intro anim ( with first dialogues and name select ) 8 / 9 |
Parasite Eve 2 PAL | Barely Works | Beta 2 | Crashes on Squaresoft screen | .img | 275 | 35 / 36 | 35 / 36 |
Parasite Eve 2 NTSC | Barely Works | Beta 2 | Crashes on Squaresoft screen | .img | 275 | 35 / 36 | 35 / 36 |
Raiden DX (Japan) | Mostly Works | Beta 4 | Game is very slow, graphical glitch on the far right side of the screen (flashing white bar), outside of playing field does not affect playability. | .img | 250 | Menu 0 , Ingame 25 / 35 | Ingame 5 / 13, Menu 10 / 15 |
Resident Evil 1 - Directors Cut PAL | Works | Beta 2 | Stunning, very much totally playable. | .iso | 250 | Intro video 34 / 44, menu 30, ID select menu 26, Ingame 31 / 37, items menu 36 / 37 | Intro video 4 / 9, menus 30, ID select menu 26, Ingame 16 / 18, door opening 20 / 33, items menu 36 / 37 |
Ridge Racer PAL | Mostly Works | Beta 2 | This game is getting playable slowly. ( noticed some graphic corruption after first tunnel in time attack / track 1 ) | .img | 250 | Intro 30 / 37, 36 main menu, ingame / | Ingame 5/10, Menu 36 ( 10 / 13 in car select ), Intro 6 / 10 |
Ridge Racer Revolution PAL | Mostly Works | Beta 2 | .iso | 250 | Menu 28 / 38, Ingame 28 / 35 | Menu 10/15, pre-ingame 25/43 ( shooting aliens ), ingame 3/6 | |
Ridge Racer Type Revolution PAL | Mostly Works | Beta 2 | .img | 250 | Intro 35 / 43, Menu 28 / 50 , Ingame 25 / 35 | Ingame 4 / 7, Menu 14 / 28 ( 10 in car select ), Intro 3 / 7. | |
Silent Hill PAL | Mostly Works | Beta 2 | Graphically perfect except one small graphical bug within in-game items menu. | .bin | 250 | Intro between 35 / 43 , main menu 22 / 23, Ingame 38 / 49 | Intro between 4 / 10, main menu 22, Ingame 3 / 5 |
Street Fighter Alpha III | Mostly Works | Beta 4 | No visual Glitches. SFX works, music does not. | .bin | 250 | Intro 10 /20, Menu 10 / 15 , Ingame 5 / 9 | Intro 10 /20, Menu 10 / 15 , Ingame 5 / 9 |
Syphon Filter PAL | Barely Works | Beta 2 | Crashed after 989 Studios intro logo | .bin | 250 | X | X |
Syphon Filter 2 PAL | Doesn't Work | Beta 2 | Crashed after load success. | .bin | 250 | X | X |
Tekken 2 | Mostly Works | Beta 4 | Plays slow. Visual glitch of misdrawn triangles cause occasional spikes to shoot out of players. | .img | 250 | Menu 20/20, Selection 15/15, Inagame 8/8 | Menu 20/20, Selection 15/15, Inagame 6/7 |
Tomb Raider 3 PAL | Barely Works | Beta 2 | Crashes while loading the first level. | .iso | 275 | Main menu: 37 | Main menu: 12 |
Tomb Raider 4 PAL | Doesn't Work | Beta 2 | Crashes, it may be my file though. | .bin | 250 | X | X |
Tomb Raider 5 PAL | Doesn't Work | Beta 2 | Crashes, it may be my file though. | .bin | 250 | X | X |
Tombi PAL | Barely Works | Beta 2 | Crashes in the beginning of the first level | .bin | 275 | X | X |
Vagrant Story PAL | Mostly Works | Beta 2 | .iso | 250 | Ingame 35 / 39, main menu 15 / 31 , intro 36 / 48, first cutscene 35 / 45 | Between 4 / 7 Ingame, main menu 14 / 15, between 3 / 7 in intro , first cutscene 3 / 10 . | |
Worms Armageddon PAL | Barely Works | Beta 2 | This game has somehow messed up a bit | .bin | 250 | Intro 43 / 45. In menu 14 / 20, Ingame 46 / 55 | Menu 11 / 13, intro between 5 / 6, Ingame 1 / 4 |