I ported Megazeux to the GP2X recently. Had to replace the modplug engine by mikmod, and now even the music is playing.
There are still some problems, though:
I use koepi's hardware scaling SDL lib, so everything fits on the screen, but it's very tiny. It's hard to read the text...
In some games you have to input some text, which isn't possible with the GP2X.
I have mapped the keys that are most used in MZX games to the GP2X buttons, but there are still games that use keys that are not mapped to buttons. The user can fix this by providing a config file called game.cnf, where game is the name of the game. (No recompile needed) --Simon 12:01, 9 August 2006 (PDT)
- Congrats on the progress! You could try a virtual keyboard for text input. --Yono 11:27, 10 August 2006 (PDT)