C/C++ developer with x86-ASM skills

old-school x86 developer, from <1995 DOS age. good skills in unix/linux. multithreaded minded. no fear for ASM coding.

Turbo C 2.0 and DJGPP +2.0 was the main development environment. NASM and TASM also. used to be QVGA resolution the '0xa000' segment way and palette tricks.

RHide and integrated TurboC IDE was the main IDE used.

currently jumped to Linux Platform after 8 years wasted trying to understand the DirectX and Visual C++ stuff.

Coding with Kdevelop and SDL with results in a mere 15 days. THANKS A LOT, TUX AND GPH!!! for returned me the passion for developing games!!!

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